It based on AdvancedSkeleton rigging system in Autodesk Maya app. Tips and Tricks: - FKHead_M holds additional face controllers attributes that are hidden by default - Main root controller holds Bend controllers vis. attribute - To hide polygons under the cloth use "Geo Under Hide" attribute on Main controller
Changelog (important changes):
0.5 - Inscene proxy toggle added (on the main controller) - Separate proxy model added - Zombie textures pack added
0.26 - EyeRegion skin weights fixed
0.25 - "Geo Under Hide" attribute added on Main controller for hiding polygons under the cloth
0.23 - EyeBrows fixed
0.21 - Model.ma merged into Lou.ma file - Skin weights improved. Now Face much more appeal and elastic - Panties mesh fixed - Shoes model added - Diffuse textures improved - Additional textures added if you want to render Lou in Redshift, Arnold, Vray etc.
0.17 - First public releas version
To do list: - speed up the rig (now it is slow) - add a few more blendshapes - make a picker - integrate this rig into official AdvancedSkeleton installer
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